* Reworked Golden Invasion with 8 monsters of every Golden type on each invasion map.
* Golden Invasion rewards are now map-based:
- Lorencia: Box of Kundun +1 and +3
- Devias: Box of Kundun +2
- Noria: Box of Kundun +1 and +3
- Atlans: Box of Kundun +4
- Tarkan: Box of Kundun +5
* Blood Castle, Devil Square and Chaos Castle rewards have been completely redesigned with progressive rewards for every event level.
* Blood Castle, Devil Square and Chaos Castle now run every 3 hours on a staggered schedule, preventing event overlap.
* Golden Invasion starts alongside every Blood Castle, Devil Square and Chaos Castle cycle.
* Illusion Temple rewards have been upgraded:
- IT1–IT3: +9 items with Luck, Skill when supported and 3 guaranteed Excellent options
- IT4–IT5: +9 items with Luck, Skill when supported and 4 guaranteed Excellent options
- Reward pool includes Box of Kundun +4/+5 equipment and original 380 items
* Skeleton King Invasion now rewards random Jewels.
* White Wizard now drops Box of Kundun +4.
* White Wizard Orcs now reward random Jewels.
* Lunar Rabbits now drop Rena for use with the Golden Archer system.
* Fixed an incorrect Jewel of Soul reward entry in the Golden Archer configuration.
* Skeleton King, White Wizard and Rabbit invasions now run every 6 hours on staggered schedules.
* Arena has been completely redesigned with progressive monster zones and 10 monsters per spot.
* Arena PvP has been re-enabled.
* Arena item drops have been normalized, with extremely rare Ancient item drops.
* Fixed the F8 Attack Helper experience multiplier. Manual combat and Attack Helper now provide the same experience.
* Restored vanilla-style item progression across regular hunting maps.
* Symbol of Kundun +1 through +7 now drops progressively according to monster level, with a 0.1% drop rate.
* Added Illusion Temple entry materials to Kanturu 3.
* Kalima boss rewards have been completely redesigned:
- Kalima 1: 1 Ancient item
- Kalima 2: 2 Ancient items
- Kalima 3: 3 Ancient items
- Kalima 4: 4 Ancient items
- Kalima 5: 5 Ancient items
- Kalima 6: 6 Ancient items
- Kalima 7: 7 Ancient items
* Kalima Ancient rewards use the complete supported Ancient item pool, with Luck and Skill where compatible.
* Kalima 1–6 bosses respawn every 3 hours. The final Kundun respawns every 5 hours.
* Improved Crywolf and Loren map accessibility and monster placement.
* Added progressive Crywolf hunting spots with increasing monster difficulty.
* Applied an initial PvP balance pass for BK, SM, Elf, MG and DL characters at 65,000 maximum stats.
* Improved event messages and invasion announcements.